We are hoping that the mystery of the break-in will be solved very soon and the saga will be brought to a close. Dan Corrigan has returned to London with a copy of the missing security-video recording. Because he is working for the insurance company (I think—is that right Dan?) and not the police or Replay Studios I haven’t seen the tape.
Dan Corrigan is a man after my own heart. He’s a real WWII fanatic, and knows lots of trivia and details that I’d never heard before. We spent many long evenings talking about the operations of the different espionage units during the war, and particularly (of course) SOE and Nova-5. He admitted that the main reason he took the job with Surer Risk in the first place was because of its roots in the post-war espionage community. He said he’d always hoped he could get into the archives and rummage around to see what he could find about the early days of the company, but he never did because it’s a firing offence. And then he got fired for something else completely. Ironic, isn’t it?
(Have you seen this film Female Agents? I don’t think it’s opened in the US yet but it’s very good—not very realistic but a good story. Of course it’s supposedly based on real characters but there’s not a sniff of Violette Summer or Nova-5 in it. I still don’t understand how SOE became the ‘sexy’ part of WWII spycraft and the rest of it has been banished to a backwater. Maybe I should write a book...)
Dan has also spotted that there was a pattern to the Violette Summer items that were being used in the game, something that connects them all together. He has a theory about the reason behind it that doesn’t explain why they were stolen, but which says a lot about why they’re here in the first place. I hope I can give you more details about that in the next few days, once I’ve had a chance to do some more research.
I do have an inventory of all the items, but I’ve been asked not to post it here until they’ve been safely recovered—a time which we all hope is near. But I think collectors will be interested to see what we’ve been able to play with. And there’s still a chance we might be able to get the objects to appear in the game, if they can be recovered in time.
And of course E3 is on, and I’m told that Velvet Assassin is getting good reactions from the press—I wish I was out there, but we’re nearing crunch-time on the game and it’s all getting a bit frantic here. Heads down, and back to work.
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